• Pedro Björn

  • Design Lead

A Design Lead with 10+ years of experience in product design in software as a service and ecommerce. I am passionate about building human-centered experiences and leading cross-functional teams to learn fast and build impact.

Design Leadership

  • Design Strategy
  • Cross-functional collaboration
  • Design ops
  • Mentorship

Product Design

  • UX/UI
  • Design Systems
  • User Research
  • Accessibility

Technical Skills

  • Figma
  • Adobe Suite
  • HTML, CSS, Javascript
  • Jira, Miro

Design Lead - Quizrr AB

2024 / 09 - Current

At Quizrr I've been leading the Design strategy, culture and ways of working, leading two designers and three teams in reshaping our worker training ecosystem, consisting of a Dashboard and eLearning software as a service. An emphasis on leading workflows using AI to do more with less, as well as incorporating AI into our ecosystem, such as translations and beyond.

Key Responsibilities

  • Design Leadership
  • Design Strategy
  • Design Operations
  • AI Best practices and workflows

Key Achievements

• Drove discovery for a new eLearning experience leading to a Proof of Concept within two months, testing with users, defining the direction of our products.

• Accelerated our delivery by almost 50% by establishing design delivery standards and workflows, as well as reviews for increased quality.

• Established AI-first workflows and ethical AI practices across design processes.

• Implemented Learning Experience Design principles to enhance user engagement and knowledge retention.

• Advanced prototyping capabilities using Figma and Cursor for rapid iteration and testing.

Senior Product Designer - H & M Hennes & Mauritz AB

2021 / 01 - 2024 / 09

At H&M I've held a range of responsibilities, from working on features centred around fashion style and customer activation, guiding the end-to-end design process, to leading the UX revamp of the global Web Experience. I was also deeply involved in numerous design process initiatives from the Accessibility and AIxDesign groups, to supporting the Design System and Design Ops teams.

Key Responsibilities

  • Product Design
  • User Research
  • Design Operations

Key Achievements

• Lead the global UX revamp of the web experience, aligning dozens of teams around Web & Desktop redesigns, providing coordination of usability studies and implementation, leading to an increase of 27% in sessions and a drop of 11% in single-page sessions on the index page.

• Co-founding the Design AI Circle and driving AI usage in design processes such as research summaries.

• Lead the ideation-to-prototype at a company record speed, with a time to market under 6 months.

• Revamped and improved the Digital Stylist project, reaching 200% more activations.

Product Designer - Sportamore AB

2018 / 01 - 2020 / 12

At Sportamore I was responsible for introducing a formal UX and UI design process for a big update of the ecommerce sites, as well as establishing the process of collaboration between design and development.

Key Responsibilities

  • Product Design
  • UX design
  • UI design
  • Design System

Key Achievements

• Redesigning the e-commerce experience at Sportamore through UX, UI and Visual Design.

• Established and implemented the Design System, Token System and Pattern Library.

• Introduced and established user research and data analysis into the design processes.

Product Designer - Granditude AB

2014 / 09 - 2018 / 01

Initially tasked with the development of a prototype for the company's data analytics cloud solution, I also ended up handling the brand identity, user experience, marketing, and worked as a UX / front-end design consultant for some clients as well.

Key Responsibilities

  • Product Design
  • Front-end Development
  • Branding
  • Visual Identity

Key Achievements

• Designed, developed and managed the development of the data app.

• Designed and developed the web-site and marketing.

• Refined the brand identity.

• Worked as a UI and front-end design consultant.

Junior Technical Artist - Plotagon AB

2013 / 01 - 2014 / 03

After a 6 month internship, I was hired as a Junior Unity Developer, and worked with the implementation of art assets into the Unity engine, and ensured the content was consistent.

Key Responsibilities

  • Content Quality Inspector
  • Unity Scene Lighting
  • Unity Environment Art
  • Developing Unity Tools

Key Achievements

• Constructed environments out of provided assets.

• Tested the app for bugs and maintained quality.

• Provided tools that facilitated the artists' workflow.

• Coordinated between the artists and developers.

Education
Languages
  • English Fluent
  • Portuguese Fluent
  • Swedish Proficient
  • Spanish Minimum

You can email me at

hello@visualbear.com